Unity Learning
Unity Training for interactive Virtual Reality
Proposal - The creation of a Course Document with step by step information and workflows for creating Interactivity in VR Film and Computer Generated VR alongside teaching of Unity to better prepare for creative projects and build a solid foundation for future independent study.
This would contain:
Written workflows of Unity work processes and interaction in VR film and Computer Generated VR.
To be referred to throughout the course
To be followed in lessons along side tutorials
An official course guide and new standard for interactive VR training with Unity.
Basic workflows are available online but this Course Brochure document would serve as template for future students to learn interactive Virtual Reality using Unity in lessons.
The Course Document would in time be contributed to by students and then reviewed by Faculty.
Interactive Virtual Reality with Unity Essential Step by Step Workflows
Main Windows Breakdown
Unity APIs
User Interface
Setting Up a Scene
Working with Scripting
Using Build Settings
How to create, add and work with assets
How to Create a Scene with 3D objects
Creating and Placing Game Objects
Creating and assigning materials
Importing Textures
Using Pre Fabs
Using the Skybox
Player navigation in Unity
Interactive Virtual Reality Film with Unity Essential Step by Step Workflows
How to build and create a 360 film scene
How to Create a Video Sphere
How to position a sphere into a scene
How to Create a Shader
How to create a POV of view inside of a sphere
How to add a Main Camera and a VR User POV
Setting up a VR Camera rig in the scene
Adding Fade Ins and Fade Outs with two interactive scenes
How to connect two VR scenes
Advanced Step by step work flows for Interactive VR Projects using Unity
How to add an interaction framework to a project
Creating Interactive Objects
Adding interactivity based on what the Camera is pointing at.
How to Add a Virtual Gaze Interaction
Working with Box Colliders
Setting up a Video Player with 360 VR Video clips.
Adding a video player to playback video content
Adding a reticle for aiming
Action triggers and Triggering actions
Using Trigger Colliders to Open Doors for Interactivity
Using a VR Eye Raycaster and Navigation to move within a 3D area.
Using VR Controllers to aim for a target location
How to add vibration interactivity to controllers
How to animate objects and characters in Unity
How to trigger animation
Adding Multiple 360 Videos with interactivity
How to create a linear and non linear interactive VR film
Basic Spatial Audio Step by step work flows for Interactive VR Projects using Unity
Using Audio in an interactive scene
How to add and synch stereo audio into Unity
How to mix ambisonic audio
Attaching audio to objects and characters
Using audio for interactivity
Exporting
Rendering Guidelines
Saving Project Guidelines
Exporting Project Guidelines
Uploading Project Guidelines
Additional Workflows
Additional Workflows
Actionable preview and Adding events to change the display of the object in focus.
Importing a 2D Video
Importing community assets
Working with SDKs
Using Stereoscopic Video
Notes
Many of the items listed may have been repeated, slightly misunderstood or even the same but I wanted to give a full overview of my research into different VR training and education courses I have found online and what the community as a whole want to learn in relation to an introduction to training for Interactive Virtual Reality using Unity.
I also understand we most likely do not have the time to explore all these areas, but I believe the creation of an original work flow document throughout the course specifically for VR film and computer generated VR will be critical in ensuring a solid foundation for future independent learning and more advanced practices in Unity and other programs such as Unreal Engine for current and prospective students.
I would also really welcome the opportunity to help create and type up this document with tutors in order to advance further in Unity training through documenting all these processes.
In terms of overall class comments, I believe we personally have fantastic opportunities in terms of events and speakers and access to learning and equipment, so have focused on Unity training and designing interactive VR experiences.
The idea for this was taken from my training at Met Film School, where each editing room contains a document with step by step workflows for Adobe Premiere and is almost like a Bible for student editors throughout their course and provided me with the perfect foundation for mastering my skills as an editor.
Having the knowledge of the above steps and in written form would be so useful and in comparison to video creation for each task is far more efficient and useful
Image from VR Zone Unity Free Article