UCL VR INTERACTIVE FILM COURSE

Undertook a practical evening course on how to make interactive 360 degree virtual reality (VR) film content.

Focus was on learning about gaze-based interactions in film environments and discussing these from both a practical and theoretical perspective. Gained a foundation in how to use the software Unity to create VR environments

By the end of the course, I was able to

  • be familiar with the basics of the Unity interface and common terms used in relation to this software

  • understand the central components involved in building a 360 scene and be able to build a scene

  • be able to apply virtual gaze interaction to a scene to create movement between a series of 360 videos

  • be able to publish an interactive 360 project as an app

  • understand how exporting an interactive project and the platform will impact the overall project design

The course was extremely well delivered, both in terms of resources as well as teaching methods. The course tutor Jeremiah Ambrose provided a very well structured, organised and informative series of practical lectures which enabled me to gain a thorough foundation in interactive Virtual Reality film using 360 degree video.

Each lesson provided us with projects and course books to work alongside and after the lesson, we were given these resources to continue our own independent study. I was particularly impressed with how all of the projects were ready on the class computers prior to the lesson, so that there were no delays in the learning. In addition, the class was attended by a variety of students, both from UCL and Universities as well as the public, each looking to learn more about the immersive medium for storytelling. 

In closing, i would most definitely recommend this course to anyone looking to elevate their 360 filmmaking and begin the journey into interactive virtual reality film using the Game Engine Unity. 

Sidney Malik