Building Virtual Reality with Unity and Steam VR by Jeff W. Murray.
An incredibly useful resource for the development of Virtual Reality experiences using the game engine Unity and SteamVR, Building virtual reality with Unity and Steam VR by Jeff W. Murray, provides a practical approach, in depth understanding and strong knowledge to create your own Virtual Reality interactive experiences.
With a combination of Unity and Steam VR’s free libraries, i was able to understand the foundations of how to navigate and utilise the programme.
In addition the example cost provided compatibility with Head Mounted Displays such as the Open VR HTC Vive. In addition, there is an in depth section on the historical development of Virtual Reality as well as its key issues such as performance problems or motion sickness, giving pragmatic ways to reduce them to make better end experiences for Virtual Reality users.
In addition, there is a very useful complimentary collection of resources such as projects available on the CRC Press website to be used alongside this practical workbook.
In closing, the book is a very informative and provides readers and VR Students with the practical knowledge needed to begin understanding designing Virtual Reality experiences in Unity and would most definitely recommend it as a starting point for learning, especially for students who have been academically trained to learn computer programmes with written reference materials and workflow instructions.
Beyond, students should utilise online web resources and video tutorials to further elevate their understanding and mastering of this practice and thus, I have begun to now watch the tutorials available from Unity’s website and others, as suggested by this book to further advance my skills in building Virtual Reality with Unity.